Soccer Games On 8-Bit Machines


The mass introduction of computers into people’s homes began in the early Eighties and was accompanied by the era of 8-bit computers such as Commodore 64 and ZX Spectrum, above all others. Of course, soccer games also came with these machines. There were some attempts with this game category before that (by companies like Atari, Intellivision, Ramtek, and some others); however, the major rise in the quality of soccer games occurred when computers were put into the hands of “common” individuals, not part of large corporations. Home computers of that time were powerful enough to handle fairly complex tasks, with acceptable graphic and sound capabilities. Yet, they were reasonably priced, so programming was not reserved for big companies any longer. Some of those new gifted developers instantly began creating a brand new page into the history of Ufabet.

The turning point was during 1983 when a programmer known as Andrew Spencer developed International Soccer. With a great graphics system for the time, an improved ball flight model compared to the predecessors of 1970, and nine levels of computer-controlled opponents (early games typically had played by two players), this game conquered the market within a matter of minutes. Based on the historical perspective of this game, there are certain opinions that it is the most successful when discussing football games using 8-bit computers, and even further.

Maybe that appraisal was nostalgia color, or it resulted from the poor competition. In the era of 8-bit devices, several hundreds of football games were created; however, only a few were considered – good. Titles worth mentioning were – Match Day from 1985. (and its sequel from 1988. ) Gary Lineker’s Superstar Soccer by Gremlin Graphics and 5 A Side by the company called Anirog (later renamed to Anco, the name that did not yet have its place in the history of football games).

On the other side, markets were flooded with sloppy titles. It wasn’t clear how did their publishing houses find the courage to let them be exposed to the general public in the first place (who had a chance of playing Super Soccer by Imagine, or Peter Beardsley’s International Football by Grand Slam and knows what I’m talking bout).

At the end, when it was shown that 8-bit computers could not bring the best football games, Two games on C64 made a difference. The year was 1988. Microprose created Microprose Soccer, and Audiogenic published Emlyn Hughes International Soccer. Two brilliant games approached football in different ways. Microprose Soccer reinvented the top-down view (although visually, it is quite similar to, a few years older, arcade games like Tehkan World Cup), with fast-paced action, vibrant graphics, and innovative options like replays different weather during the game. The other option was Emlyn Hughes International Soccer used practically the identical graphics as the original International Soccer, but with the full range of modern movements and methods to pass and kick the ball. Also, it had different characteristics for each player in the team.

These two games were the foundations of soccer games played on 8-bit devices. However, their fame was not to last for long. The 80s were coming to an end, and along with them vanished the age of แทงบอลออนไลน์. As a result, 16-bit games were in the pipeline and, along with them came titles such as Kick-Off and Sensible Soccer. First, however, they will be the subject of another article.